![]() ![]() ![]() This article undoubtedly therefore concentrates on the early years of the Vita's life, but thanks to small initiatives such as Gio Corsi and his Third Party Productions (3PP) team, Sony managed to be fairly active much later than it is first assumed, even if 3PP#s output as a whole was full of missed opportunities. ![]() The manufacturer of the console is hugely divisive amongst the Vita fanbase because it pulled the plug on development for the console surprisingly early in its life as a result of weak sales, but Sony did manage to release a variety of brilliant titles during the time it was active. This is where it all started and where it all ends - with Sony itself. I’ll be examining the games they released, how well they sold (if there's sufficient data), how well they ran in the case of ports, and will take a brief look at games which perhaps should have come to the console, either in the west or in general. This is the 14th (and final!) entry in a series of articles looking at the output of a number of Vita-supporting companies, from launch through to the present day. By Adam Cartwright, posted on 04 February 2018 / 7,853 Views ![]()
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